Glossary
AFC (n): Average Frustrated Chump – a guy with little to no game, who is sexually and romantically frustrated.
Alcohol: Most pick-up methods actively discourage liquid courage, as your performance becomes volatile, and artificially-reducing your social inhibition doesn’t help with systematic desensitisation towards hot women.
AMOG (n): Stands for “Alpha Male Of Group”. Alpha males are dominant within their groups, thus command significant social value, and are most attractive to women.
AMOG (v): As a verb means to employ dominant and aggressive pick-up tactics to outclass other guys on masculinity, to distinguish yourself as “The Man” to the women.
Chemistry (n): Compatibility between friends, acquaintances, or potential love interests. Usually a fuzzy concept, but I’ve devised an easy litmus test: If you two have more to talk about with each meeting, there’s chemistry; if you spend most of the meeting worrying about what to talk about next, there’s nothing there.
Dancing-monkey (n): Jargon used in Mystery Method (I think). Something you turn into if you DHV too much without qualifying the woman. By performing endlessly and expecting nothing in return, you cease to be a sexual/romantic prospect, and become a source of thankless entertainment to her and her friends.
Day-Game (n): Approaching women during day-time. Usually the women are less dressed up, running errands or going somewhere else, and less expecting to be picked up. Contrast with Night-Game.
DHV: Demonstration of Higher Value. Doing something to raise your social value relative to your target or any relevant third parties to your PU game (e.g. her friends, the maître d‘ on your dinner date [not recommended]). E.g. Using routines to make her + her group laugh or have them interested in you, negging her (i.e. assuming she has lower value than you), standing up for your (and her) rights in a confrontation (without being childish about it), and being almost “too comfortable” around her.
DLV: Demonstration of Lower Value. Doing something to lower your social value relative to your target or any relevant third parties to your PU game. E.g. Over-complimenting her, being uncomfortable around her, reacting negatively to her shit-testsG, and *admitting* (if you say so, then it’s true) that she’s out of your league.
Escalation: Basically means to “advance” with a woman by gradually transgressing her personal boundaries. Usually means kino (derived from word “kinaesthetics” – relating to touch) escalation, such as getting her to grind you, playing with her hands, sitting her on your lap, etc.
Fluff-talk (n): Conversing with little content, or with topics of superficial meaning. E.g. The weather, “How are you?”, “What’ve you been up to”, who said what to whom with what consequences. Women are usually more compelling fluff-talkers, as they imbue everything they say with emotion [see link to IOAB fluff-talk].
G(v): Short for “See Glossary section”.
Game (n): Pick-up expertise.
Game (v): To engage a woman in pick-up.
Game Theory (n): Concept popularised by Mystery Method. Notes that most attractive women are usually found in groups – either because they know not to leave themselves socially vulnerable, or because their social lives are generally richer than most people. The consequence of this theory is that all rAFCs and PUAs should become proficient in socialising within groups.
Isolate (v): To get the target woman away from her friends/chaperone/the group, so she does not feel pressure to reject your advances to avoid coming off as “easy”.
Kino: Physical contact for the purpose of escalation, and often the most effective. Examples include getting her to grind you, playing with her hands, sitting her on your lap, etc. Derived from the word “kinaesthetics” (relating to touch).
LJBF (n): Let’s Just Be Friends. Kill-code for all AFCs. As a verb means to deliver such a death knell.
Murphy’s Law (n): The principle that if something can go wrong, it will. Assumed by this site with regards to self-development and pick-up, on the grounds that guides and manuals in these areas largely ignore the human potential to cop-out for various reasons
Night-Game: Approaching women during night-time. Usually associated with nightclubs and bars, where the women are more dressed up, out for the purpose of “a night out”, and are expecting to be hit on. Contrast with Day-Game.
Oneitus (n): Any sort of sustained infatuation with a woman. Usually has a negative multi-spectrum impact (e.g. Inner game, motivation to approach other women, emotional stability, etc.).
Opener: Any phrase, question, or comment for the purpose of approaching and chatting to a woman or a “set” (see def). The closest thing to the “pick-up line” stereotyped by convention.
Peacock (v): Dressing in an outrageous manner, or with extremely eye-catching pieces. For the purpose of generating conversation (like when a hot woman wears something noteworthy, guys always feel it’s easier to approach and comment on the piece), or to build identity or social value (as usually only extremely congruent and confident ppl dress this way) – perhaps artificially, if the peacocker is not comfortable or congruent with his peacocking style.
rAFC (n): Recovering Average Frustrated Chump – describes new-comers to pick-up; who may have relatively low levels of inner game and technique, and still have extensive unconfronted/unresolved issues within their own lives.
Sarge (v): Jargon for “approach”.
Set (n): Pick-up colloquialism popularised by Mystery. A set is just a group of ppl. A 2-set has 2 ppl, 8-set has 8 ppl, etc. A set may not necessarily have a target you are interested in; and one may approach a set for reasons indirectly related to pick-up, such as palming your friend/the target’s cock-blocker friend off to the new set, which frees up you and/or the target for 1-on-1 time.
Social Proof (n): A form of social value – basically having ppl vouch for you. By default, your friends and wingman gave only meagre social proof; but if you roll with influential/famous ppl, you will have lots of proof. Easier, and just as effective, is to be hold the company of females (who don’t necessarily have to be hot – though it helps a great deal) – women reason that you must be safe or resourceful enough to have women hanging around you, and thus will be more open or less defensive with you.
Social Value (n): The fundamental concept in understanding attraction. As humans are social animals, someone with high social value easily garners the respect and alliance of others, and is sexually selected for (sex is the highest form of alliance, sealed via the duo’s offspring – which holds the promise of continued bloodline).
Social value can be any form of resource or leverage relevant to social influence: For females – looks and body (resources: good genes); for males – confidence, body language, “social proof”, humour, etc. Money has little social value, as it (a) may not be yours, and (b) is easily taken away.
SOI (n): Short for Statement of Intent – a (reasonably) subtle phrase which lets her know your intentions: A comment about how cute/hot/beautiful/sexy she is, and usually coupled with a genuine compliment – so you’re not just applauding her looks like most low social status guys would.
Usually an important step to take, as it prevents the woman from LJBF-ing you by accident. Also acts as a filter and time-saver: Once the woman knows you’re in for more than platonic friendship, the ones in happy relationships – or have no interest in you – will let you know, or find a reason to leave. For this reason, SOIs should be delivered as soon as practical – usually when she has done something that genuinely deserves a compliment.
SOI (v): To deliver an SOI.
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